"Fortunately for us, the triads that fascinated Joyce so much intrigue David Weir as well. What he reveals is how Joyce adapts and undercuts key epic and dramatic elements in order to create a kind of cultural template for the modern writer." - Michael Seidel, Professor Emeritus, Columbia University, USA Weir has an almost uncanny ability as a critic to make his points with crystal-clear and often ingenious examples from the texts under scrutiny. 53 (1-2), 2015-2016) "David Weir's book speaks to the reader eager to encounter the many ways Homer, Dante, and Shakespeare serve James Joyce's Ulysses. Jumping men and capitals with enough money to buy new things are highlighted in the Map window by flashing red dots.“‘Ulysses’ Explained is an excellent book that combines smooth readability and sound scholarship and works perfectly well both as a guide for the general reader and as an enriching experience for the specialized Joycean.” (Laura Pelaschiar, James Joyce Quarterly, Vol. If you want to attack a hexagon which is well defended you can combine two of your men to produce a single, stronger man. He may not attack enemy hexagons neither on the first turn nor if the hexagon is too well defended by enemy pieces. You can pick up a jumping man and move him as many times as you want within his own territory, but he can make only one attack per turn onto an enemy hexagon adjoining his territory or chop down one tree in his own territory. If your men have neither captured an enemy hexagon nor chopped down a tree during this turn they will jump up and down to show that they can still be moved. Once you have bought a piece you cannot sell it back. If there is either a peasant or a castle shown in the window you can then click on one of them and move it onto an empty hexagon in the capital's territory. Click on the capital and its information will be shown in the Information window. The money that a territory has is kept in the capital.Īt the beginning of each of your turns a waving flag will appear over the capitals of any territories which have enough money to buy new peasants or castles. Each territory of two or more hexagons in size will have its own capital, shown by a house. The land that you own is divided into territories of adjoining hexagons. The object of the game is to capture the whole of the island by killing all of your enemies' people and capturing their land. "Slay is a game for 2 to 6 human, or intelligent computer players.
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